Suikoden Codexery

Weapons & Gear

34 entries in the Suikoden compendium.

Long SwordNot the blade that ends a war, but the one that gets you to the war.ClaymoreOne blade, two hands, zero apologies: the Claymore is pure, honest steel for those who endGreat SwordOne swing, one answer — the Great Sword does not negotiate.RapierA needle of steel that strikes before the enemy's guard even closes.FalchionOne wide, honest edge for a world that never stops fighting.ScimitarA crescent of honed steel that turns every swing into a whispered arc of cutting wind.CutlassA humble blade for a long road, trusted by soldiers who have no time for ceremony.KatanaA balanced, trusted edge for every swordsman who walks the road of the Stars.BroadswordHonest steel for honest work, the blade every rebel army keeps in reserve.TachiA long edge, a steady hand, and the quiet promise of a warrior's path.Long BowA steady hand and a long string — the archer's answer to every closing distance.Short BowA humble string and stave that taught a generation of heroes what it means to let go.Composite BowLayered wood, taut sinew, and a steady hand—mid-tier power for the archer's quiver.Hunting BowBefore the legendary longbow, there was the bow that simply worked.Short StaffA humble length of iron-shod wood that keeps the common fighter standing when the grand stMagic StaffWhere a blade ends, the staff begins—channeling the caster's will into every swing.Long StaffA steady reach for those who fight with patience rather than fury.War StaffA soldier-mage's steady channel when the war outlasts the spellbook.Hand AxeA humble one-handed axe that proves you don't need a warhammer to swing a story into shapeBattle AxeHeavy, honest, and deadly—the working warrior's choice when the sword won't do.War AxeOne swing, and the shield wall remembers why it was built.Great AxeOne swing, one answer, no second chances for the enemy line.Long SpearA soldier's honest reach—no enchantment needed, just a steady hand and a cause worth dyingShort SpearA humble shaft and a sharp point—every great lance legend starts with a short spear.PikeA warrior's reach extended—keep the enemy where they cannot strike back.LanceOne long thrust can end a battle before the second soldier even draws steel.DaggerSmall blade, sharp edge, and no patience for drawn-out duels.MaceWhere the blade whispers, the mace roars—crushing armor and will alike.War HammerOne swing, and the argument is over.FlailA chain of iron fury wrapped around a warrior's patience—when it connects, nothing holds.Leather ArmorThe first rough hide a wandering Star wraps around themselves before the road swallows theChain MailThe mercenary's honest middle path between a torn leather vest and a knight's full plate.Leather HelmA band of stitched hide between a Star's skull and a bandit's blade.Plate ArmorWhen the battle line breaks, the one in plate armor is still standing.
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