Earthquake
The ground splits, the sky shakes, and every foe crumbles in one thunderous pulse.
Earthquake is a high-tier Earth-element Star Art in the Suikoden series, representing one of the most devastating area-of-effect attacks available to a party. In the turn-based combat system, it unleashes a cataclysmic tremor that strikes every enemy on the battlefield simultaneously, making it a go-to finisher in multi-target encounters.
As a Star Art, Earthquake sits within the broader elemental magic framework that defines Suikoden's identity. It is learned through the same training and progression systems as other Star Arts, and its availability varies by character, adding a layer of party-building strategy to the games' 108-star roster.
- Type
- Star Art (offensive, all-enemy)
- Element
- Earth
- Effect
- Deals Earth-element damage to all enemies on the field
- Resource cost
- Consumes SP (Star Points) to activate
- First appears
- Suikoden (1995, PlayStation)
- Category
- High-tier Earth Star Art
Lore & Background
In the world of Suikoden, the natural elements are not merely weather or geology—they are living forces woven into the fabric of reality. Earth, the most patient and enduring of the six elements, manifests through Star Arts as raw, unyielding power. Earthquake is the apex expression of that patience: a single, focused release of tectonic force that the caster channels through the ground itself, turning the very terrain into a weapon.
Practitioners of Earthquake are often depicted as individuals in deep communion with the land. The art is said to require a stillness of mind, a willingness to become one with the soil beneath one's feet before the explosive release. In the lore of the games, such power is rare and demands considerable SP investment, reflecting the idea that the Earth does not give its fury lightly. Those who master it are few, and the moment they call it down is one of the most dramatic set-pieces in any Suikoden battle.
The Star Art system as a whole ties into the broader mythos of the Suikoden—the legendary book that records the stars of the world. Earthquake, like all Star Arts, is a fragment of that cosmic order made accessible to mortal hands, a reminder that the characters in these stories are walking among forces far older than any kingdom or rebellion.
In Their Own Story
The canyon floor was silent save for the drip of water off ancient stone. Kael pressed both palms flat against the cracked earth, feeling the deep, slow heartbeat of the mountain beneath. Six bandits circled, blades drawn, laughter echoing off the walls. He did not look up. He did not need to.
He felt the first tremor begin in his own chest, a low groan rising from miles below. The dust on the ground lifted in a fine ring. The bandits' laughter died mid-syllable as the stone beneath their boots heaved upward, splitting in jagged seams that raced outward like veins of lightning frozen in rock. The canyon walls shuddered. A boulder the size of a cart toppled into the ravine below.
When the silence returned, the six were down, pinned under slabs of their own ground. Kael lifted his hands slowly, brushing grit from his fingers. The mountain was quiet again, as if nothing had happened. As if it had never held its breath at all.
Reader's Guide
Earthquake is a high-tier Earth-element Star Art that deals damage to every enemy currently on the battlefield. In Suikoden's turn-based combat, this makes it a potent finisher whenever the party faces a group of foes, as a single activation can thin or wipe out an entire enemy line. It consumes a meaningful chunk of SP, so it is best saved for moments when the party's HP is under pressure or when a single-target attack would leave too many enemies alive for the next round.
In terms of acquisition, Earthquake is learned through the standard Star Art training progression. Characters who are attuned to the Earth element can raise their proficiency until the art unlocks, and in some entries it may also be obtainable through specific in-game events or by training with a partner. Not every character can use it; it is typically available to a subset of the 108-star roster, so party composition matters. Building a team that includes at least one reliable Earthquake user gives you a dependable all-enemy option without burning through multiple single-target attacks.
Story-wise, Earthquake tends to shine in set-piece battles—sieges, canyon fights, or arena encounters where the enemy field is wide open. The visual of the ground splitting and every opponent being thrown is one of the most satisfying moments in the series, a reminder that in Suikoden, the world itself is a participant in the fight.
Did You Know?
- The Suikoden Star Art system is divided into six elemental categories—Fire, Water, Wind, Earth, Light, and Dark—and Earthquake sits at the top of the Earth offensive tree.
- Because Earthquake hits all enemies at once, it is mechanically distinct from single-target Earth attacks and is often the preferred choice in multi-enemy encounters.
- The 108-star recruitment system means that whether you can field an Earthquake user depends on which characters you have recruited and trained, adding a strategic layer to party building.
- Star Arts in Suikoden consume SP rather than MP, a design choice that separates them from the more common elemental magic spells and encourages players to manage two distinct resource pools.
More in Star Arts & Relics
Elsewhere in the Suikoden universe
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